Big changes at Remedy, Arc Raiders achieves ‘blockbuster’ status, and Mewgenics recoups dev costs in three hours

Written by on February 14, 2026

Chris Kerr,

Senior Editor, News, GameDeveloper.com

February 13, 2026

4 Min Read

The Patch Notes logo overlaid on a screenshot of Mewgenics featuring raggedy cats in battle

Logo via Game Developer / Mewgenics screenshot via Edmund McMillen and Tyler Glaiel

Hello! It’ll be another fleeting ramble from me today. It’s financials season and although I can finally see the light at the end of the tunnel I have a few more filings to wade through before I can say good riddance to phrases like ‘EBITA’ and ‘net bookings’ for another quarter. I love the sterile scent of corporate jargon in the mornings. 

Thankfully, there was  absolute deluge of news this week, which means Patch Notes is sloshing at the brim like an overindulgent trifle. Is there any better kind? In service of stretching that simile to its limits, I now invite you to grab a ladle and delve into each decadent layer of this informative pudding. Wobble wobble. 

Mewgenics tops 500,000 sales in 36 hours to recoup production costs 

via Tyler Glaiel (Bluesky) // Cat-breeding rogue like Mewgenics recouped its development budget after three hours before going on to sell 500,000 copies in under two days. Co-creator Tyler Glaiel shared the news on Bluesky in a series of posts over the past week, where he also confirmed that pushing patches out for a title being played concurrently by 75,000 people on Steam is a tad terrifying. We bet. 

Related:Update: 10 Chambers co-founders laid off amid ‘significant restructuring’

Wildlight Entertainment confirms layoffs two weeks after Highguard launch 

via Game Developer // The live service gauntlet has claimed another victim. Just two weeks after launching Highguard, the free-to-play hero shooter that closed out The Game Awards in December, Wildlight Entertainment has laid off the bulk of its team. The studio said it has retained a “core group” to continue supporting its debut project.

My Grueling Quest To Buy A Switch 2 By Riding Citi Bikes 

via Aftermath // How long would it take an industrious and perhaps maniacally determined New York cyclist to accumulate enough money to purchase a Nintendo Switch 2 by simply riding and returning Citi Bikes? One intrepid Aftermath reporter took on the challenge and succeeded. What, though, did it cost? 

Arc Raiders branded ‘blockbuster’ franchise after hitting 14 million sales

via Game Developer // Arc Raiders has been the talk of the town (for better and worse) since it launched in October 2025. It was obvious the extraction shooter meets social experiment had found a player base by the sheer amount of chatter surrounding the title, but now publisher Nexon has confirmed the game has topped 14 million sales in a around 15 weeks. What’s more, it delivered a peak of 960,000 concurrent players in January. That’s a lot of flutes topside. 

1,200 workers at Ubisoft join international strike against cost-cutting and return-to-office mandate 

Related:Kingdom Come: Deliverance II surpasses 5 million sales within first year

via STJV (Bluesky) // This week, Ubisoft employees around the world downed tools to push back against a restructuring plan that will result in widespread cost-cutting and a sweeping, five-day return-to-office mandate. French union STJV—one of the five unions that called the strike—said 1,200 workers joined the picket lines to send a clear message to management: enough is enough.

Control Resonant won’t use generative AI, but there is ‘varied interest’ in the tech within Remedy 

via Game Developer // It was a busy week for Remedy. Not only did the company appoint a new CEO in former EA executive Jean-Charles Gaudechon, but it also outlined its stance on generative AI with some choice words that might have left some fans sweating. When quizzed about the divisive technology on an earnings call, interim chief exec Markus Maki stressed that Control Resonant won’t leverage generative AI in any capacity. He also, however, said there is ‘varied interest’ in the technology within the studio. Thoughts on a postcard, please.

Why do cozy games keep asking us to work, and why does it feel so good? 

via Mothership // The fine folks over at Mothership—you know, the new independent publication launched earlier this year—sat down with the developers behind marvellous morsels like A Short Hike and Tiny Bookshop to discuss the innate appeal of cozy video games and why they always seem to hit the spot like a warm bowl of soup of a bitter winter day or a slab of toast drenched in lemon curd. Damn, that’s the good stuff.

Related:10 Chambers co-founder departs after a decade

The biggest Roblox creators earned an average of $1.3 million in 2025 

via Game Developer // There’s money in them there hills. That seems to be the message coming from Roblox Corp, the owner of blocky UCG platform Roblox. This week, the U.S. company revealed the top 1,000 creators on Roblox earned an average of $1.3 million in 2025. That would undoubtedly include the creators behind Steal a Brainrot, an immensely popular Roblox offering that reached an all-time record of 25 million users in September 2025. Wild. 

Analysts on Ubisoft cost-cutting and the myth of ‘sustainable growth’ 

via Game Developer // In her latest column, seasoned reporter Nicole Carpenter sat down with a smattering of industry analysts in an attempt to understand what on earth is happening at Ubisoft and extrapolate meaning from two words that seem to follow layoffs and cost-cutting like the plague: sustainable growth. Here’s what one expert had to say on the matter: “The economy is in shambles and these companies are still talking about sustaining growth instead of sustaining their business. These are two different things.” Ooof.

About the Author

Chris Kerr

Senior Editor, News, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. 

Read More


Reader's opinions

Leave a Reply


Current track

Title

Artist