Arc Raiders branded ‘blockbuster’ franchise after hitting 14 million sales

Written by on February 13, 2026

Chris Kerr,

Senior Editor, News, GameDeveloper.com

February 12, 2026

2 Min Read

A player cautiously approaches two other raiders in a ruined building

Image via Nexon / Xbox Wire

Embark Studios’ extraction shooter Arc Raiders has sold 14 million copies worldwide. That’s according to publisher Nexon, which evaluated the performance of the multiplayer title in its fiscal report for the fourth quarter ended December 31, 2025. 

Nexon said Arc Raiders is displaying “exceptional retention and strong player metrics” after peaking at roughly 960,000 concurrent players in January. The game is also currently pulling in around six million weekly active users.

Arc Raiders is expected to sustain that momentum with monthly content drops and live events. 

The title launched on October 30, 2025, on PlayStation 5, Xbox Series X | S, and PC. After just 15 weeks on shelves, Nexon said Arc Raiders has defied the “standard quick-up-quick-down trajectory of a hit game” to establish itself as a “blockbuster” franchise.

“The success of Arc Raiders stands as a clear proof point in our strategy for global expansion and as a foundation for future releases. Embark has delivered a major new IP set to become an enduring pillar of our portfolio,” added the company. 

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Nexon underlined that Arc Raiders has “significantly exceeded expectations,” allowing it to reposition itself as a “more diversified, durable and globally competitive company.” 

During an interview with Game File in January, Nexon CEO Junghun Lee said Arc Raiders delivered “double the amount of success” he originally envisioned, and has presented the company—which operates out of South Korea and Japan—with an opportunity to do more business in the west. 

Despite the widespread interest in Arc Raiders, the title’s use of AI-generated text-to-speech voices (trained on real actors), has also created some debate. 

Last, year, Embark CCO Stefan Strandberg told Eurogamer the title doesn’t use generative AI to shape the “experience of the game,” but confirmed text-to-speech was leveraged to “increase the scope of the game in some areas where we think it’s needed” without needing to expand the dev team. 

AI expert Dr Tommy Thompson, however, argued that Embark’s decision might ultimately harm voice actors, players, and the industry at large.

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About the Author

Chris Kerr

Senior Editor, News, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. 

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